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・ Liban Abdi
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Liar's dice
・ Liar's Dice (film)
・ Liar's Moon
・ Liar's Poker
・ Liar's poker
・ Liar's Rosebush
・ Liar, Liar (1993 film)
・ Liar, Liar (The Castaways song)
・ Liar/Dead Is the New Alive
・ Liaraike
・ Liarbird
・ Liard (coin)
・ Liard (disambiguation)
・ Liard Country
・ Liard Formation


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Liar's dice : ウィキペディア英語版
Liar's dice

Liar's dice is a class of dice games for two or more players requiring the ability to deceive and detect an opponent's deception. The genre has its roots in South America, with games there being known as Dudo, Cachito, Perudo or Dadinho; other names include "pirate's dice," "deception dice" and "diception."
In "common hand" liar's dice games, each player has a set of dice, all players roll once, and the bids relate to the dice each player can see (their hand) plus all the concealed dice (the other players' hands). In "individual hand" games, there is one set of dice which is passed from player to player. The bids relate to the dice as they are in front of the bidder after selected dice have been re-rolled. The drinking game version is sometimes called ''Mexicali'' or ''Mexican'' in the United States; the latter term may be a corruption of ''Mäxchen'' ("Little Max"), the name by which a similar game, Mia, is known in Germany, while Liar's dice is known in Germany as ''Bluff''. It is known by various names in Asia.
==Common hand==

Five dice are used per player with dice cups used for concealment.
Each round, each player rolls a "hand" of dice under their cup and looks at their hand while keeping it concealed from the other players. The first player begins bidding, announcing any face value and the number of dice that the player believes are showing that value, under all of the cups in the game. Ones are often wild, always counting as the face of the current bid.
Each player has two choices during their turn: to make a higher bid, or challenge the previous bid - typically with a call of "liar." Raising the bid means either increasing the quantity, or the face value, or both, according to the specific bidding rules used. There are many variants of allowed and disallowed bids; common bidding variants, given a previous bid of an arbitrary quantity and face value, include:
* the player may bid a higher quantity of any face, or the same quantity of a higher face (allowing a player to "re-assert" a face value they believe prevalent if another player increased the face value on their bid);
* the player may bid a higher quantity of the same face, or any quantity of a higher face (allowing a player to "reset" the quantity);
* the player may bid a higher quantity of the same face or the same quantity of a higher face (the most restrictive; a reduction in either face value or quantity is never allowed).
If the current player challenges the previous bid, all dice are revealed. If the bid is valid (at least as many of the face value and any wild aces are showing as were bid), the bidder wins. Otherwise, the challenger wins.
;Variants
* Instead of the current player being the only one who can raise the bet, challenge (or "call up") the previously-made bid, any player may raise or challenge a bid at any time. The first challenge made ends the round, and the challenger closest to the current bidder in the direction of play has priority if multiple players challenge at the same time.
* If played with the above variant, the player who made the last bid may count aloud from 1 to 10. If he reaches 10 with no one challenging or increasing the bid, the round ends with that player earning back a die. A player may have more than 5 dice that way, and any player who reaches 10 dice that way wins the game.
* With the above-mentioned variants, some players may stay quiet and win easily. To avoid that, the following rule may be added: Each time a player loses a challenge, he loses a die normally, but the two players sitting to their left and right lose a die as well (unless one of them was the player to win the challenge).
* Another solution to the above-mentioned variants is to force all players to choose a side: Each player holds a two-sided item (preferred a coin or a card), and decides which side means 'true', and which means 'lie'. When a player challenges, all players must join the challenge, placing their items on the table on either 'true' or 'lie', hidden beneath their hands. Once all players have joined, the items are revealed and the table is divided into players who support either side of the challenge. Every player on the losing side loses a die at the end of the challenge.
* With some bidding systems, a player may elect to choose one or more dice of matching value from under their cup, place them outside the cup in view of the other players, re-roll the remaining dice, and make a new bid of any quantity of that face value.
* When a player has no two dice with the same face, he may choose to ''pass'' once in a game round. If he does so, the bid will not be raised. The next player can raise the bid using standard rules, or call the bluff. By doing so, he challenges the claim of the passing player having no two dice with the same face. This is commonly used in multi-round games where dice are removed from the game, as it helps players with few dice left to gain more information about the other dice without risk.
* Instead of raising or challenging, the player can claim that the current bid is exactly correct ("Spot On"). If the number is higher or lower, the player loses to the previous bidder, but if they are correct, they win. A "spot-on" claim typically has a lower chance of being correct than a challenge, so a correct "spot on" call sometimes has a greater reward, such as the player regaining a previously lost die.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Liar's dice」の詳細全文を読む



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